StarGazers is an interactive Virtual Reality experience that allows players to explore a magical forest from the perspective of three different creatures.
My Role
The Team
Project Duration
Collaboration
Design Lead
Team management, game design documentation, game UX, sequencing
Andrea Castro, Yash Patel, Phoenix Hunt, Adam Voight, Alex Clarke, Grace Bowman, Gerard Hugh, Thai Luu, Spencer Ritchey, Jesse Fazzini, Cecil Leuziner, Leo Mancini, Alex Arendas, Max Beldose, Joseph Litchfield, Hayley Phillips, Michael Cormican, Handley Shelton
March 2022 - June 2022
10 weeks
Immersive Reality | Interactive Game Development
Virtual Reality
Interactive Design
Game Development
Oculus Rift S
Unreal Engine 4.27
Producer for game development pipeline
Team management
Defining scope, creating and maintaining game design documentation
Vision holder
Concept development and game mechanics
Narrative and storyline development
Game UX design with emphasis on iterative testing for agency and physicality in virtual reality
Environment design and set dressing
In-engine animation implementation for all creatures using sequencer
Some texturing and sub-uv flipbook animation
My Responsibilities:
On a starry night, sitting by the fire, you find a mysterious forest spirit approach you and dive into the fire. The fire sputters and pulses, lighting up purple as the spirit dances within it.
It shoots towards the sky, illuminating the stars, tracing out a constellation. You follow, tracing out the Vulpecula in the night sky. After encountering the forest spirit, you realize you’ve been given the power to transform into the animal spirits that inhabit the land as you trace their constellations in the sky.
In order to explore the land, you must transform into the animal to explore the various terrains. Trace all the constellations to unlock all the animal spirits you can!
Game Flow and Character Transitions
Our Characters
Assets modeled and textured by Grace Bowman and Thai Luu